https://bugs.winehq.org/show_bug.cgi?id=34896
Taki Eddine taki.eddine.47@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |taki.eddine.47@gmail.com
--- Comment #17 from Taki Eddine taki.eddine.47@gmail.com --- Hello, recently i installed `Borderlands` under `wine 1.9.16 (Staging)`, and still runs very slow compared to windows,
My rig is: * CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz. * RAM: 8 GB DDR3 @ 1600 MHz. * GPU: Nvidia Gefore GTX 950m. * OS : Manjaro Linux x64.
Under `Windows 8.1 x64` with resolution `1680x1050 @ 60 Hz`, Borderlands run at `60 FPS` at main menu, and `55 -> 60 FPS` in gameplay.
Under `wine` using `win32` prefix with same screen resolution, Borderlands run `48 FPS` at main menu, and `20 -> 30 FPS` in gameplay, and from the start `wine` keeps printing this in the console:
fixme:d3d:wined3d_debug_callback 0x2e330338: "Program undefined behavior warning: Sampler object 11 has depth compare enabled. It is being used with depth texture 157, by a program that samples it with a regular sampler. This is undefined beahvior.". err:d3d:wined3d_texture_prepare_location Texture 0xd2237f8 does not have a drawable. ...
The settings used by `winetricks`: "alldlls=builtin" "ao=disabled" "ddr=opengl" "fontsmooth=rgb" "glsl=disabled" "grabfullscreen=y" "multisampling=enabled" "mwo=disable" "orm=fbo" "sound=pulse" "strictdrawordering=disabled" "vd=off" "videomemorysize=4096" "win7"