http://bugs.winehq.org/show_bug.cgi?id=12929
--- Comment #48 from Marc-Olivier Barre marco@marcochapeau.org 2008-06-12 07:48:58 --- (In reply to comment #38)
I disagree I am running RHEL 5 in 32 bit mode and have the issue... so I dont know that it is just a 64 Bit issue only... of course this may also be 2 issues masquerading as one...
Please, read the comments in this bug again.
Users of the ati-drivers on 64bit distros have the following issue: Wine crashes when any kind of d3d app is run, as soon as there is anything 3D related to display.
Users of the ati-drivers on 32 bit distros complain about issues like "well it runs for a bit and then it crashes" or "One game runs well, but not the other" or "games runs, but performance is bad".
These are separate issues.
Now just to make my point once more: on the same hardware, using the same software and the same configuration: 64bit : exposes the behavior found in comment #1 to comment #10. 32bit : all worked fine, including but not limited to: half-life 2, civilization IV, dxdiag...
32 bit users, please, stop reporting on this bug unless you really know what you're talking about.
And in case you are still not convinced, read comment #17