https://bugs.winehq.org/show_bug.cgi?id=47011
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|SampleCount registry key |Add a registry setting to |ignored for OpenGL |force a specific sample |rendering in early Unreal |count in OpenGL |Engine games | Severity|normal |enhancement Status|UNCONFIRMED |NEW Ever confirmed|0 |1
--- Comment #3 from Matteo Bruni matteo.mystral@gmail.com --- I guess we could add a similar hack to WGL. I think it's going to be quite a bit more convoluted than the d3d version though.