http://bugs.winehq.org/show_bug.cgi?id=10191
--- Comment #7 from Roderick Colenbrander thunderbird2k@gmx.net 2007-12-06 03:49:57 --- The OpenGL code is directly mapped to native opengl. My first impression is that this is a bug in SecondLife. Perhaps it is triggered by a bug in Wine but I have no idea where it could be. Perhaps the game is using GetDeviceCaps BITSPIXEL (there is some bug about that where we report the wrong depth) and somehow uses that info for calls like this .. but that would be strange.