http://bugs.winehq.org/show_bug.cgi?id=9551
Marcel Schmedes sm@kleinreich.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #5 from Marcel Schmedes sm@kleinreich.de 2007-09-02 19:55:09 --- Ok after finding causing function ( and try to understand ;), IWineD3DDeviceImpl_SetStreamSource I looked on git sources, just to see this Issue is fixed by:
commit 36aef3dc546adfe0e8a45895e5e8cbd234f7736b Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Aug 20 18:56:10 2007 +0200
wined3d: Hold an internal reference on pixel and vertex shaders.
Thanks to Stefan this bug doesn't appear anymore with: wine-0.9.44-195-g282696b
@Stefan: Would be nice if you drop me a note, where exactly the problem was.