http://bugs.winehq.org/show_bug.cgi?id=22507
--- Comment #15 from Wylda wylda@volny.cz 2011-06-28 13:35:38 CDT --- Created an attachment (id=35342) --> (http://bugs.winehq.org/attachment.cgi?id=35342) log from wine-1.1.36 and wine-1.3.23
Did 708d94212b4a6419f15200c1c9c5b79c5264903d make any difference for this bug?
Hi Henri, as suggested i applied David's hack to be able to run HL1 under 1.3.23. If that hack can't influence your commit, then unfortunately no difference. But if that helps see comment #3. Demo is affected as well.
Any new FIXMEs?
Logs are bit different, so I'm adding logs - compressed tar contains log from working 1.1.36 and bad 1.3.23. But in both cases, during game play, console is flooded by tons of:
err:ddraw:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous
So these can be probably ignored.