http://bugs.winehq.org/show_bug.cgi?id=34328
Bug #: 34328 Summary: World of Tanks: Purple graphics errors Product: Wine Version: 1.7.0 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs@winehq.org ReportedBy: JohannesBauer@gmx.de CC: wine-bugs@winehq.org Classification: Unclassified
I'm using wine-1.7.0 which I've patched with the disable-dynamic-vertex-buffers.patch (https://github.com/Pinkbyte/pinkbyte-overlay/blob/master/app-emulation/wine/...).
When I play (no matter what graphics settings, no matter if fullscreen or windowed), I get purple bars over some text elements. It's annoying ingame because I cannot tell the difference which players are alive and which are dead anymore. Here's a screenshot of what it looks like: http://i.imgur.com/QFuwKqA.png
I'm on Gentoo LInux x86_64 with a Nvidia graphics cards and the proprietary Nvidia driver:
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation G94 [GeForce 9600 GT] [10de:0622] (rev a1)
Details:
01:00.0 VGA compatible controller: NVIDIA Corporation G94 [GeForce 9600 GT] (rev a1) (prog-if 00 [VGA controller]) Subsystem: Micro-Star International Co., Ltd. Device 1270 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 16 Region 0: Memory at fd000000 (32-bit, non-prefetchable) [size=16M] Region 1: Memory at d0000000 (64-bit, prefetchable) [size=256M] Region 3: Memory at fa000000 (64-bit, non-prefetchable) [size=32M] Region 5: I/O ports at cc00 [size=128] [virtual] Expansion ROM at fc000000 [disabled] [size=512K] Capabilities: <access denied> Kernel driver in use: nvidia
Is there anything I could try to get rid of this problem? Other than this it runs very nicely.