http://bugs.winehq.org/show_bug.cgi?id=14633
Tobias Jakobi liquid.acid@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Morrowind: water plane z- |Morrowind: z-buffer |buffer problem with pshaders|precision issues (even with | |small distances)
--- Comment #10 from Tobias Jakobi liquid.acid@gmx.net 2008-10-19 17:18:19 --- Hi there,
I must have done some mistakes when analyzing this bug. I'm currently running wine-1.1.6 and the issue is still there. BUT switching pshader water off does NOT fix it.
So I went back to wine-1.1.2 and checked there again. I can now also reproduce the issue with pshader water off. I also tried some combination of GLSL=off/on and ORM=fbo/backbuffer, but that doesn't change the situation.
I therefore have updated the summary. I can also see the issue for other objects (not only the waterplane) but also houses, etc. Please note that the issue also affects geometry with small distance to the player's viewpoint.
So climbing on top of the Seyda Neen lighthouse is optional, I can confirm the issue even when staying on the ground.