http://bugs.winehq.org/show_bug.cgi?id=23724
--- Comment #3 from Peter Schueller schueller.p@gmail.com 2012-12-29 07:57:15 CST --- The reason seems to trigger also the following error messages (they appear only when the inventory is open, but then there are thousands, perhaps one for each frame)
err:d3dcompiler:compile_shader HLSL shader parsing failed. fixme:d3dcompiler:D3DCompile data 0x3107f22c, data_size 9859, filename (null), defines (nil), include (nil), entrypoint "Common_ZPassVS", target "vs_2_0", sflags 0x8, eflags 0, shader 0x54d72d64, error_messages 0x54d72d68 stub! err:d3dcompiler:compile_shader HLSL shader parsing failed. fixme:d3dcompiler:D3DCompile data 0x3107f22c, data_size 9859, filename (null), defines (nil), include (nil), entrypoint "Common_ZPassVS", target "vs_2_0", sflags 0x8, eflags 0, shader 0x54d72d64, error_messages 0x54d72d68 stub!