http://bugs.winehq.org/show_bug.cgi?id=10039
Andras Kovacs andras@csevego.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andras@csevego.net
--- Comment #3 from Andras Kovacs andras@csevego.net 2007-10-15 17:50:03 --- Later then it crashes with this output: fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x156fd8) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x156fd8) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x156fd8) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x156fd8) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x156fd8) : stub fixme:seh:check_no_exec No-exec fault triggered at 0x1b10007, enabling work-around fixme:d3d_draw:depth_copy Not supported with fixed up depth stencil fixme:d3d:IWineD3DQueryImpl_GetData >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTestFenceNV @ query.c / 180 fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x156fd8) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x156fd8) : stub wine: Unhandled page fault on read access to 0x00000000 at address 0x4b9b44 (thread 000c), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x004b9b44). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:004b9b44 ESP:011cf51c EBP:0060fdb4 EFLAGS:00010246( - 00 -RIZP1) EAX:00000000 EBX:00000006 ECX:0060ed34 EDX:005f22d8 ESI:1022fdb0 EDI:00000009 Stack dump: 0x011cf51c: 1005d2b7 00000000 1022cd60 100a45fa 0x011cf52c: 00000001 00000000 100ab3f8 00000001 0x011cf53c: 00000001 1022cd60 100a58ec 00000006 0x011cf54c: 00000001 0000001b 1022cd60 100a5ae2 0x011cf55c: 00000001 1022cd60 00000001 00000005 0x011cf56c: 100acce0 00110001 011cf830 0000001b Backtrace: =>1 0x004b9b44 in fearxp2-demo (+0xb9b44) (0x0060fdb4) 2 0x0060fdb4 in fearxp2-demo (+0x20fdb4) (0x005fc5a4) 3 0x00588730 in fearxp2-demo (+0x188730) (0x00588720) 4 0xccccc300 (0x5fc5d4b8) 5 0x00000000 (0x00000000)
This game works on windows with wined3d.