http://bugs.winehq.org/show_bug.cgi?id=11499
--- Comment #16 from Jeff Zaroyko jeffz@jeffz.name 2008-12-22 22:03:08 --- (In reply to comment #15)
(In reply to comment #14)
Still present with 1.1.11. Using Jeff Zaroyko's hack idea, replacing the affected line by
"lVolume+= 1000 * log10(1.0/flDistance);" Seems to at least improve the sound issue while preserving depth.
It sounds much better with this change, can't say if it's 100% though - it's been some years since I've run the program on windows.