http://bugs.winehq.org/show_bug.cgi?id=15904
--- Comment #18 from Xavier Vachon xvachon@gmail.com 2013-04-23 12:35:09 CDT --- (In reply to comment #17)
No update for over 900 days. Is still an issue with 1.5.28 or higher ?
Still a bug in 1.5.28. Overriding d3dx9_36 fixes the issue. The component should be changed to directx-d3dx9.
My log shows a loop of the following content. Seems to be the culprit.
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet! fixme:d3dx:ID3DXEffectImpl_End (0x47080f8)->(): stub fixme:d3dx:ID3DXEffectImpl_Begin iface 0x47080f8, passes 0x1c6f2b4, flags 0x1 partial stub fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet! fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x47080f8)->(): stub fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x4407130) WINED3DFMT_B8G8R8X8_UNORM 1680x1050 2 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x44173e0) WINED3DFMT_D24_UNORM_S8_UINT 1680x1050 2 samples. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 63