http://bugs.winehq.org/show_bug.cgi?id=11674
jcorcoran@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jcorcoran@gmail.com
--- Comment #21 from jcorcoran@gmail.com 2009-05-30 16:29:35 --- (In reply to comment #20)
That's a game design limitation (I have not checked DX engine to see if it does graphics work with more threads - will do). But basically wine is not guilty here.
This struck me as very interesting. As we all know, WoW's OpenGL performance in Windows is a lot poorer than when using DX. It would make sense that the threading for DX is better written.
I love the idea of threading opengl.dll.so. It makes sense as to why we're getting such slowdowns when in high performance environments.