http://bugs.winehq.org/show_bug.cgi?id=10614
Andrej andrej.sinicyn@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andrej.sinicyn@gmx.de
--- Comment #1 from Andrej andrej.sinicyn@gmx.de 2007-11-30 12:48:40 --- I can definitely confirm this bug. What I can tell from debugging logs is that the correct cursor resource is read from the game's executable, but it won't show up on screen. it seems, that the cursor change isn't done in a common approach as a don't see any SetCursor API call after the cursor resource is loaded, so I can't yet say for sure if the application hacks something, or uses just a yet unsupported approach for cursor loading. This needs definitely more debugging.
P.S. Is there any d3d/hardware approach to change cursor beyond standard Win32 API?