http://bugs.winehq.org/show_bug.cgi?id=22614
Summary: Unigine Heaven 2 d3d9 benchmark runs out of video memory Product: Wine Version: 1.1.43 Platform: x86 URL: http://unigine.com/products/heaven/ OS/Version: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: dank@kegel.com
The unigine heaven 2 3d39 benchmark aborts after about 193 seconds with
... fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1a2440: Downloading rgb texture to reload it as srgb fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1a25c8: Downloading rgb texture to reload it as srgb fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x9da1a88) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x9da1a88) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1a6080) : pBox=(nil) stub err:d3d:resource_init Out of adapter memory wine: Unhandled page fault on read access to 0x00006e6f at address 0x6e6f (thread 0019), starting debugger...
To reproduce: sh wisotool unigineheaven sh winetricks videomemorysize=512 cd ~/.wine/drive_c/Program Files/Unigine/Heaven wine cmd /c Heaven_d3d9.bat
This is with an nvidia 8500 or GT 220 card. It seems quite reproducible.
The authors assure me the benchmark runs fine on Windows with only 512MB of video RAM. Do we have a leak?