http://bugs.winehq.org/show_bug.cgi?id=14616
--- Comment #4 from knan-wine@anduin.net 2008-08-22 15:11:40 --- Looks related to bug 7991... does the original reporter also use a 7xxx or lower card?
trace:d3d_shader:shader_addline GL HW (2, 13) : uniform vec4 VC[235]; ... trace:d3d_shader:shader_addline GL HW (23, 421) : R0.xyzw = ((attrib0.xyzx * VC[242].yyyz) + VC[242].zzzy);
looks like a 256-vec4-assumption to me. But I'm rather clueless about shaders... will add the +d3d_shader log.