http://bugs.winehq.org/show_bug.cgi?id=22362
Summary: Nolimits Coaster (or Wine) does not adhere to Vsync option. Product: Wine Version: 1.1.42 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: trivial Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: thepixeldeveloper+wine@googlemail.com
Created an attachment (id=27370) --> (http://bugs.winehq.org/attachment.cgi?id=27370) A small log of when the vSync option was enabled from within the simulator
Nolimits Coaster 1.71 has an option to enable vSync, however. This is ignored within Wine and thus the frames end up faster than the monitor refresh rate.
This can be fixed from the nVidia settings panel by enabling: "Sync to vBlank", but I don't feel like this is the correct solution to the problem (Cedega has no such issues).
When the nVidia vBlank option is turned on the game will act correctly by running at 60FPS, but the game stutters.
I've attached a part of the log file when the vSync option was enabled from within the game.
There is a similar ticket open: http://bugs.winehq.org/show_bug.cgi?id=13085 but this bug happens both in fullscreen and windowed modes.
-Mathew Davies.