http://bugs.winehq.org/show_bug.cgi?id=24478
Mirko kug3lblitz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kug3lblitz@gmail.com
--- Comment #53 from Mirko kug3lblitz@gmail.com 2011-08-29 08:24:06 CDT --- I cannot confirm this to be fixed in Fallout 3. I applied both Erich Hoovers patch and reversed commit 64b14c0ecdd13530a92ff636c451523a99253a0b (to get pulseaudio working). The behavior i experience with wine 1.3.25 as well as latest git (wine-1.3.27-2) on Ubuntu 10.04 are:
The Menu always works flawlessly (i have background music and other sounds).
With builtin quartz.dll, i have no audio at all when i load a game. I get a lot of fixme:quartz:Parser_QueryInterface No interface for {2dd74950-a890-11d1-abe8-00a0c905f375}!
With native quartz.dll (and winegstreamer disabled, or else the game crashes when loading a save game), i get a lot of the following messages and the background music stutters unbearably. Note: Illegal Audio-MPEG-Header 0xe1419d77 at offset 6217220. Note: Trying to resync... Note: Skipped 318 bytes in input.
All other aspects of the game run fine (so this should not be a performance issue). I also tried every combination of options conceivable in the winecfg audio tab (i.e. Acc. Full/ Emu and different combinations of Sample Rate and Bits Per Sample). These options don't seem to change anything.
The game works fine with vanilla wine 1.2.3 (except for the background sound of course).
My Fallout 3 also crashes with the patched wine when not started over the launcher, but i guess that's a different bug (and of little importance).