http://bugs.winehq.org/show_bug.cgi?id=34658
Bug #: 34658 Summary: Bioshock 2 runs out of GL memory quickly Product: Wine Version: 1.7.3 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: descent1@gmx.net Classification: Unclassified
Created attachment 46195 --> http://bugs.winehq.org/attachment.cgi?id=46195 Console output
Note: This is about the new Bioshock 2 version on Steam (1.5.0.019) which has GFWL and SecuROM officially removed - no cracks have been used!
When playing single player in Bioshock 2 on highest settings, the game runs out of memory with this message: "err:d3d:resource_init Failed to allocate system memory."
I'm sure that I got this message as well a lot of times, but for some reason, the message is now different: "err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY"
I've set my video RAM amount in the registry to 1024 MB which is correct for my GPU. If i decrease it to e.g. 768 MB, the game crashes a lot sooner.
See console output attached.
I tried those wine versions: 1.5.12, 1.6, 1.7.3
Tested on openSUSE 12.2 x86 NVidia GeForce GTX 460 (1024 MB RAM) using driver version 319.49