http://bugs.winehq.org/show_bug.cgi?id=15223
--- Comment #4 from Louis Lenders xerox_xerox2000@yahoo.co.uk 2008-09-10 12:32:17 --- (In reply to comment #3)
8800GTX - latest blob (174 something)
hmm, so my specs are even lower, so i'm a bit puzzled why it fails for you I get the output below (to compare), maybe some d3d-guy knows why it fails for you then
wine start client_ryzom_rd.exe
fixme:exec:SHELL_execute flags ignored: 0x00000500 onslow:~/.wine/drive_c/Program Files/Ryzom] fixme:win:EnumDisplayDevicesW ((null),0,0x33f3ac,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x33f3ac,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33f3d4,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x33f3d4,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33f438,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x33f438,0x00000000), stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33f79c,0x00000000), stub! fixme:d3d9:Direct3DShaderValidatorCreate9 stub fixme:d3d9:Direct3DShaderValidatorCreate9 stub (dozens of the above l;ine)