https://bugs.winehq.org/show_bug.cgi?id=52929
Bug ID: 52929 Summary: Sleeping Dogs hangs at startup with the Vulkan renderer Product: Wine Version: 7.7 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: berillions@gmail.com Distribution: ---
Created attachment 72302 --> https://bugs.winehq.org/attachment.cgi?id=72302 VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log
Hi,
The game starts and works correctly with the OpenGL renderer and hangs when it launched with DAMAVAND (Vulkan renderer).
Last lines in the output console when the game freeze : ###### 0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format 77, format_support 0000000005BFFC08 partial-stub! 0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format 98, format_support 0000000005BFFC08 partial-stub! 0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format 61, format_support 0000000005BFFC08 partial-stub! 0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format 61, format_support 0000000005BFFC08 partial-stub! 0158:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000. 015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format WINED3DFMT_R24G8_TYPELESS. 015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format WINED3DFMT_R24G8_TYPELESS. 015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format WINED3DFMT_R24G8_TYPELESS. 015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format WINED3DFMT_R24G8_TYPELESS. amdgpu: The CS has been cancelled because the context is lost. 015c:err:d3d:wined3d_context_vk_submit_command_buffer Failed to submit command buffer 00007FF39C16E5D0, vr VK_ERROR_DEVICE_LOST. ######
I attach the VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log.