https://bugs.winehq.org/show_bug.cgi?id=53013
--- Comment #12 from Jason Kuo j20001970@gmail.com --- (In reply to florian.will from comment #11)
One of the "fixme"s in the logs above is now fixed in wine git:
0518:fixme:winsock:setsockopt Unknown IPPROTO_TCP optname 0x00000003
The bug is probably unrelated to this, as some other "fixme"s sound more significant, but maybe you still want to test the latest wine git version to see if it fixes this issue. Support for TCP "optname" 3 will probably land in wine 9.4 unless it needs to be reverted for some reason.
Merge Request: https://gitlab.winehq.org/wine/wine/-/merge_requests/5195
Unfortunately I was not able to get into the login stage on current version of the game, it runs into invalid frame error like below before opening game window.
0024:err:seh:call_seh_handlers invalid frame 000000000011D020 (0000000000022000-0000000000022000) 0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.
I have tried the following wine versions: wine-9.10 wine-staging-9.10 wine-9.0 Flatpak wine-7.0 Flatpak
All of them result the same problem. I'm currently on TMS V261.4 client, not sure if other region version will experience the same. Testing old client version was not possible due to server side requirements.
I was curious that what kinds of information/backtraces could help developers troubleshoot the situation like this, will appending +seh to WINEDEBUG help?