https://bugs.winehq.org/show_bug.cgi?id=36863
--- Comment #4 from Henri Verbeet hverbeet@gmail.com --- (In reply to Tim from comment #3)
I have created a backtrace with debug symbols, I hope that shines some light on the issue
Not as much as I had perhaps hoped, but it seems to die very early during wined3d initialization. Could you please attach a WINEDEBUG="+seh,+tid,+wgl,+d3d" log? Is this specific to Mass Effect 3, or do other Direct3D applications crash in the same way?