https://bugs.winehq.org/show_bug.cgi?id=39402
Ethan Lee flibitijibibo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |flibitijibibo@gmail.com
--- Comment #65 from Ethan Lee flibitijibibo@gmail.com --- Wine 4.3's new XAudio2 implementation kind of fixes and breaks this at the same time. At this point it's no longer Wine's problem since FAudio does all the work, so from Wine's perspective this is... INVALID maybe? FAudio has the same problem though, where we have to use a special FFmpeg-linked build of FAudio to support WMA. However, MSADPCM is always supported no matter what, so for games that use the latter format this is definitely resolved.