http://bugs.winehq.org/show_bug.cgi?id=17792
Summary: Graphical glitches on Ricochet Xtreme... due to triple buffering? Product: Wine Version: 1.1.17 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P4 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: manwesulimo2004@yahoo.co.uk
Ricochet Xtreme works great on Wine 1.1.17.
However there is a bit of a glitch which occurs: When sprites move too quickly they leave seem to leave a trail. This may have to do with triple buffering. Here is some output from my console:
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one bac k buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
A trial version of the game is downloadable from the following link: http://www.reflexive.com/RicochetXtreme.html