https://bugs.winehq.org/show_bug.cgi?id=43246
--- Comment #3 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Henri Verbeet from comment #2)
Created attachment 58717 [details] hack
The issue seems to be that the application uses buffers without D3DUSAGE_DYNAMIC as if they're dynamic. The attached hack fixes the performance for me, but doesn't strike me as correct.
The patch fixes the issue for me as well.