http://bugs.winehq.org/show_bug.cgi?id=12676
--- Comment #3 from Michael Ströder michael@stroeder.com 2008-04-20 13:58:34 --- Even when removing directory .wine/ 'make test' fails with these lines:
make[2]: Entering directory `/home/michael/src/wine-0.9.60/dlls/d3d8/tests' ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so d3d8_main.c && touch d3d8_main.ok fixme:d3d8:ValidateVertexShader ((nil) (nil) (nil) 0 (nil)): stub fixme:d3d8:ValidateVertexShader ((nil) (nil) (nil) 1 (nil)): stub fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 0 (nil)): stub fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 1 (nil)): stub fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 0 (nil)): stub fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 1 (nil)): stub err:d3d8:ValidateVertexShader vertexshader version mismatch fixme:d3d8:ValidateVertexShader (0x606633c0 0x606633c0 (nil) 1 (nil)): stub fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) 0x606633c0 1 (nil)): stub fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 12345 (nil)): stub fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 1 0x606633c0): stub fixme:d3d8:ValidatePixelShader ((nil) (nil) 0 (nil)): stub fixme:d3d8:ValidatePixelShader ((nil) (nil) 1 (nil)): stub fixme:d3d8:ValidatePixelShader (0x60663420 (nil) 0 (nil)): stub fixme:d3d8:ValidatePixelShader (0x60663420 (nil) 1 (nil)): stub fixme:d3d8:ValidatePixelShader (0x60663420 (nil) 1 (nil)): stub err:d3d8:ValidatePixelShader pixelshader version mismatch fixme:d3d8:ValidatePixelShader (0x60663420 0x60663420 1 (nil)): stub fixme:d3d8:ValidatePixelShader (0x60663420 (nil) 12345 (nil)): stub fixme:d3d8:ValidatePixelShader (0x60663420 (nil) 1 0x60663420): stub ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so device.c && touch device.ok fixme:win:EnumDisplayDevicesW ((null),0,0x32f890,0x00000000), stub! fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible device.c:1060: Tests skipped: Pixel shaders not supported fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 fixme:d3d:IWineD3DDeviceImpl_SetLightEnable Too many concurrently active lights ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so surface.c && touch surface.ok fixme:win:EnumDisplayDevicesW ((null),0,0x32f900,0x00000000), stub! ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so texture.c && touch texture.ok fixme:win:EnumDisplayDevicesW ((null),0,0x32f860,0x00000000), stub! ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so visual.c && touch visual.ok fixme:win:EnumDisplayDevicesW ((null),0,0x32f1f0,0x00000000), stub! err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x480x32 @0! (XRandR) fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordinates are provided fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordinates are provided visual.c:495: Test failed: Present failed: Got color 0x00ffffff, expected 0x00ff0000. visual.c:1227: Tests skipped: No vs.1.1 support make[2]: *** [visual.ok] Error 1 make[2]: Leaving directory `/home/michael/src/wine-0.9.60/dlls/d3d8/tests' make[1]: *** [d3d8/tests/__test__] Error 2 make[1]: Leaving directory `/home/michael/src/wine-0.9.60/dlls' make: *** [dlls/__test__] Error 2