http://bugs.winehq.org/show_bug.cgi?id=28348
Summary: Age of Empires 2 rendering broken with OpenGL renderer Product: Wine Version: 1.3.28 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-ddraw AssignedTo: wine-bugs@winehq.org ReportedBy: hevanen@googlemail.com
The colors appear messed up and the screen flickers, changing colors every frame. Occasionally there is a frame with the correct colors.
Bisecting gave the following result: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667 dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
With the registry key DirectDrawRenderer=gdi everything works as it should.
When using the OpenGL renderer, the console output shows a long stream of the following messages: err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for DirectDraw!, expect problems err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for DirectDraw!, expect problems fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Unsupported blit operation falling back to software err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for DirectDraw!, expect problems