http://bugs.winehq.org/show_bug.cgi?id=27534
--- Comment #40 from Wylda wylda@volny.cz 2011-08-08 01:13:34 CDT ---
Created an attachment (id=35870)
--> (http://bugs.winehq.org/attachment.cgi?id=35870)
Can you give the patch a try? Strict draw ordering has to be enabled...
This patch fixes the issue for me too :) Few questions about that, if i can for historical and future use:
* Not calling GLflush was introduced by the commit in comment #0 or it was a hidden problem already before? Or the commit just speed some part up and made this visible on SMP machines?
* Do we (you;) know why comment #21 & comment #25 fixes the issue?
* Should i remember that there are two issues (for future use;) or is it already shrinked to one not calling issue?