http://bugs.winehq.org/show_bug.cgi?id=58952
--- Comment #2 from Brandon T brandon@garagebay9.com --- I have managed to catch an in-depth crash log of DecimationMaster.exe (the plugin in question when running in .exe mode). I have not previously gotten in-depth crash data like this. This was triggered by doing the following: - subdividing a mesh past approx 2m points - setting Decimation Master to .dll mode (which allows it to successfully preprocess a mesh; .exe mode sticks when trying to preprocess) - completing preprocessing - setting Decimation Master to .exe mode - attempting to Decimate to a low (~50k points) vertex count target using the existing preprocess cache data
Switching between .dll and .exe mode halfway through is *not* the normal workflow for the plugin, but at least we have something to work with now.