https://bugs.winehq.org/show_bug.cgi?id=52116
Bug ID: 52116 Summary: World of Warships: garbled textures and GL_INVALID_OPERATION errors due to invalid PBO access Product: Wine Version: 6.22 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: janbraun@gmx.net CC: jsikorski@codeweavers.com Regression SHA1: bb285f56f9ca843c58ee37328027c9611f2587d0 Distribution: ---
World of Warships has graphical artifacts: (seemingly random) textures turn into weird colors and stay that way until game restart. This makes for an over time increasingly psychedelic game experience. ;) The console log spits out the following message from time to time (with varying hexvalues): 0430:err:d3d:wined3d_debug_callback 0x245380: "GL_INVALID_OPERATION in glCompressedTexSubImage2D(invalid PBO access)".
Reverting commit bb285f56f9ca843c58ee37328027c9611f2587d0 "wined3d: Avoid stalling the pipeline on 3D blits." fixes both.
re-tested with current git head wine (67d0509f2f5), running Mesa 21.2.5 on amdgpu. Please holler if you need more info.