https://bugs.winehq.org/show_bug.cgi?id=49253
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |https://web.archive.org/web | |/20200203235831/https://dow | |nload3.portableapps.com/por | |tableapps/2048Portable/2048 | |Portable_2.2_English.paf.ex | |e?20190321 CC| |focht@gmx.net Summary|2048 freeze before showing |2048 Portable v2.2 (number |anything |tile puzzle game) freezes | |before showing anything
--- Comment #1 from Anastasius Focht focht@gmx.net --- Hello Rafał,
I can't reproduce the hang. The game works fine here with Wine 5.9 and current Git (wine-5.9-23-gba920246e5).
--- quote --- App seems to try use network, but it is unable to do it. --- quote ---
No, just because there are some network related FIXME/error messages in the console doesn't mean the game requires network to work. The game is based on NW.js framework/technology.
The game still runs fine for me when using 'unshare -n' which prevents all network access:
--- snip --- $ unshare -n -r wine ./2048Portable.exe --- snip ---
Please create a "lightweight" trace log using following command and attach it to the ticket:
--- snip --- $ WINEDEBUG=+seh,+timestamps,+loaddll,+process wine ./2048Portable.exe
log.txt 2>&1
--- snip ---
$ sha1sum 2048Portable_2.2_English.paf.exe acd8c7a49988c153114314b297cd15e9dea516af 2048Portable_2.2_English.paf.exe
$ du -sh 2048Portable_2.2_English.paf.exe 37M 2048Portable_2.2_English.paf.exe
$ wine --version wine-5.9
Regards