http://bugs.winehq.org/show_bug.cgi?id=15016
Matěj Týč matej.tyc@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matej.tyc@gmail.com, | |stefan@codeweavers.com
--- Comment #2 from Matěj Týč matej.tyc@gmail.com 2008-08-26 08:23:45 --- Hello, I got this result from the regression test:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit commit e178ddd9e1e16d1a3f52492799692e289eefcf8c Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary, ddraw_window, ddraw_width and ddraw_height members from IWineD3DDeviceImpl, which just do not belong there. Destination window and screen handling is supposed to be done by swapchains.
:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e cd47edc30230bb50f87896c3a7220b7a628683e5 M dlls :040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4 405e4687c093ec5c082507ce0195a7958799b4bf M include
and a small update: Sometimes it happened that the game started fine for the first time, but it finally got wrong when launched for the second time (always)