https://bugs.winehq.org/show_bug.cgi?id=43314
winehq@codingcatgirl.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq@codingcatgirl.de
--- Comment #8 from winehq@codingcatgirl.de ---
To clarify, everything seems to work and render fine (terrain, scenarios, menus, game gui), but moving characters/models do not show up. Sometimes some props from characters can be seen.
This also happens with the game “Life is Strange: Before The Storm” that was released today. With the default wine branch, the game only shows a pink screen with sound, so i could only observe this behaviour with wine-staging.
The following lines are repeated all the time in the log output… presumably on each frame:
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (0x8da8) fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d texture 1138, 256x256, format 0x81a6. fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE. err:d3d:wined3d_debug_callback 0x62bb70: "GL_INVALID_OPERATION in glBindTexture(target mismatch)". fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-array texture 1125, 256x256, format 0x822e. fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE. fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE. fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE. fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE. fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE. fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE. fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE. err:d3d:wined3d_debug_callback 0x62bb70: "GL_INVALID_FRAMEBUFFER_OPERATION in glDrawElements(incomplete framebuffer)".