https://bugs.winehq.org/show_bug.cgi?id=48482
Paul Gofman pgofman@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pgofman@codeweavers.com
--- Comment #25 from Paul Gofman pgofman@codeweavers.com --- Strictly speaking, it was an app bug depending on undefined behaviour (texture names always being small enough numbers) which used to work in GL as texture numbers used to be allocated sequentially and reused in the majority of GL implementations / drivers.