http://bugs.winehq.org/show_bug.cgi?id=17127
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dank@kegel.com
--- Comment #4 from Dan Kegel dank@kegel.com 2009-01-25 05:47:07 --- (Had to change the mime type of that log to binary to get download to work.)
Looks like it crashes shortly after reading a data file:
0009:Call KERNEL32.CreateFileA(006e22b8 "TEXTURE\cloud1.r8",80000000,00000000,00000000,00000003,00000080,00000000) ret=0040ac81 0009:Ret KERNEL32.CreateFileA() retval=00000170 ret=0040ac81 0009:Call KERNEL32.GetFileSize(00000170,00000000) ret=0040b1c3 0009:Ret KERNEL32.GetFileSize() retval=00010000 ret=0040b1c3 0009:Call KERNEL32.ReadFile(00000170,006f0538,00010000,0032fd1c,00000000) ret=0040ae6b 0009:Ret KERNEL32.ReadFile() retval=00000001 ret=0040ae6b 0009:Call KERNEL32.CloseHandle(00000170) ret=0040adda 0009:Ret KERNEL32.CloseHandle() retval=00000001 ret=0040adda 0009:Call ntdll.RtlFreeHeap(00640000,00000000,006e22b8) ret=10215957 0009:Ret ntdll.RtlFreeHeap() retval=00000001 ret=10215957 0009:Call ntdll.RtlFreeHeap(00640000,00000000,006e22a0) ret=10215957 0009:Ret ntdll.RtlFreeHeap() retval=00000001 ret=10215957 warn:seh:setup_exception_record exception outside of stack limits in thread 0009 eip 20715051 esp eda30000 stack 0x232000-0x330000
You might install the game on windows and make sure that data file is identical between the two platforms.