https://bugs.winehq.org/show_bug.cgi?id=36113
Bug ID: 36113 Summary: d3d9/device test has a leak Product: Wine Version: 1.7.17 Hardware: x86 OS: Linux Status: NEW Keywords: download, source, testcase Severity: minor Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: austinenglish@gmail.com
==17962== 34 bytes in 2 blocks are definitely lost in loss record 309 of 1,416 ==17962== at 0x4006B11: malloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so) ==17962== by 0x4E8E2B27: strdup (in /usr/lib/libc-2.18.so) ==17962== by 0x67C5806: ??? (in /usr/lib/dri/i965_dri.so) ==17962== by 0x67CE8F0: ??? (in /usr/lib/dri/i965_dri.so) ==17962== by 0x67D7587: ??? (in /usr/lib/dri/i965_dri.so) ==17962== by 0x6661EC8: ??? (in /usr/lib/dri/i965_dri.so) ==17962== by 0x63BDC15: shared_dispatch_stub_482 (in /usr/lib/libglapi.so.0.0.0) ==17962== by 0x4F5BAD5: shader_glsl_compile (glsl_shader.c:330) ==17962== by 0x4F68B3F: shader_glsl_generate_vshader (glsl_shader.c:4588) ==17962== by 0x4F693E4: find_glsl_vshader (glsl_shader.c:4767) ==17962== by 0x4F6C88A: set_glsl_shader_program (glsl_shader.c:5793) ==17962== by 0x4F6E096: shader_glsl_select (glsl_shader.c:6149) ==17962== by 0x4F2EF12: context_apply_draw_state (context.c:2997) ==17962== by 0x4F581D6: draw_primitive (drawprim.c:664) ==17962== by 0x4F2F685: wined3d_cs_exec_draw (cs.c:291) ==17962== by 0x4F30A33: wined3d_cs_st_submit (cs.c:893) ==17962== by 0x4F2F6F2: wined3d_cs_emit_draw (cs.c:308) ==17962== by 0x4F3EFC3: wined3d_device_draw_primitive (device.c:3265) ==17962== by 0x4973D29: d3d9_device_DrawPrimitive (device.c:2101) ==17962== by 0x4C27D7C: test_null_stream (device.c:1952) ==17962==