https://bugs.winehq.org/show_bug.cgi?id=48134
--- Comment #31 from Alexandre Julliard julliard@winehq.org --- The problem is that the app extracts and loads a library named saudio.dll. That library contains incorrect relocations (all the reloc records are duplicated), so if its preferred load address is not available, it fails to load.
The PE oleaut32.dll happens to be based at 6a300000, which conflicts with saudio.dll at 6a380000, so saudio.dll fails to load. I've verified that it will fail to load on Windows too if its base address is not available for whatever reason. I'd say that's an app bug.