http://bugs.winehq.org/show_bug.cgi?id=4357
Summary: UnrealGold demorec/play crashes the game Product: Wine Version: 0.9.6. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-misc AssignedTo: wine-bugs@winehq.org ReportedBy: ploujj@gmail.com
demoplay me - crashes with the following Unreal.log tail:
Log: Attempting to play demo me.dem Log: Don't have package for demo: Save9 Critical: appError called: Critical: Assertion failed: ActorClass [File:C:\Build\UnrealGold\Engine\Src\UnChan.cpp] [Line: 691] Critical: Windows GetLastError: Success (0) Exit: Executing UObject::StaticShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Log: DirectDraw End Mode Exit: UOpenGLRenderDevice::ShutdownAfterError Critical: InitialClientActor Critical: UActorChannel::ReceivedBunch Critical: (Actor None) Critical: UChannel::ReceivedSequencedBunch Critical: Direct Critical: UChannel::ReceivedRawBunch Critical: DispatchDataToChannel Critical: BunchData Critical: UNetConnection::ReceivedPacket Critical: UNetConnection::ReceivedRawPacket Critical: UDemoRecDriver::TickDispatch Critical: UDemoPlayPendingLevel::Tick Critical: TickPending Critical: UGameEngine::Tick Critical: UpdateWorld Critical: MainLoop Exit: appExit
demorec mp - in a multiplayer game, crashes with the following Unreal.log tail:
Log: Attempting to record demo mp.dem Log: Server Package: Female1skins Log: Server Package: Female2skins Log: Server Package: Male1skins Log: Server Package: Male2skins Log: Server Package: Male3skins Log: Server Package: SkTrooperskins Log: Server Package: UPak Critical: appError called: Critical: Assertion failed: InLevel->GetLevelInfo()->Game [File:C:\Build\UnrealGold\Engine\Src\UnGame.cpp] [Line: 88] Critical: Windows GetLastError: Success (0) Exit: Executing UObject::StaticShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Log: DirectDraw End Mode Exit: UOpenGLRenderDevice::ShutdownAfterError Critical: UGameEngine::BuildServerMasterMap Critical: UDemoRecDriver::InitListen Critical: ULevel::Exec Critical: UPlayer::Exec Critical: UViewport::Exec Critical: UWindowsViewport::Exec Critical: UObject::ProcessEvent Critical: (jczConsole Transient.jczConsole0, Function JCoopZ1.jczConsole.KeyEvent) Critical: UEngine::InputEvent Critical: UWindowsViewport::CauseInputEvent Critical: WM_KEYDOWN Critical: UWindowsViewport::ViewportWndProc Critical: WWindow::StaticProc Critical: EnforceTickRate Critical: MainLoop Exit: appExit