https://bugs.winehq.org/show_bug.cgi?id=47229
--- Comment #18 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 69140 --> https://bugs.winehq.org/attachment.cgi?id=69140 +d3d9 logs from various games
I packed four +d3d9 logs in the attached .7z archive with the patch from comment #17. I tested the GOG.com version of the games, but I'm sure the problem is reproducible with the Steam versions as well.
Sid Meier's Pirates!: https://store.steampowered.com/app/3920/Sid_Meiers_Pirates/ issue: sea and land textures are broken.
Shadowgrounds Survivor (needs native d3dx9_36 + Physx legacy): https://store.steampowered.com/app/11200/Shadowgrounds_Survivor/ issue: the whole screen is garbled, only the HUD can be seen (main menu is OK).
Tales of Monkey Island (needs native d3dx9_41.dll): https://store.steampowered.com/app/31170/Tales_of_Monkey_Island_Complete_Pac... issue: main menu has glitches, mouse pointer is invisible.
Two Worlds Epic Edition (needs native d3dx9_31.dll, Physx legacy): https://store.steampowered.com/app/1930/Two_Worlds_Epic_Edition/ issue: when you cast a firebolt spell (right mouse button by default), the fireball is invisible.
This was tested with Nvidia 460.32.03.