http://bugs.winehq.org/show_bug.cgi?id=29366
--- Comment #13 from Ruslan b7.10110111@gmail.com 2012-01-17 08:33:49 CST --- Right, it was because I copy-pasted the patch and this converted tabs to spaces. Now it applies cleanly, but still I get several false key presses when I start the game, and all of these originate from the last 'return ret' in GetAsyncKeyState() (return value is 0x1). Anyway, this patch doesn't make it any better than the previous one.