http://bugs.winehq.org/show_bug.cgi?id=35491
Bug ID: 35491 Summary: Switching to fullscreen works inconsistently Product: Wine Version: 1.7.8 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: christopher@thielen.co Classification: Unclassified
Created attachment 47378 --> http://bugs.winehq.org/attachment.cgi?id=47378 The game window is too far up and to the left, revealing the desktop. Note the black rectangle actually has game content, it just didn't capture.
In many games (I believe all using Direct3D), switching to fullscreen mode works inconsistently, and often produces what looks like the correct window running but shifted up and to the left about 20% too far, leaving the original Gnome 3 desktop below.
I am using Fedora 20, GNOME 3 with the gnome-shell, and running on the nouveau driver with a nVidia NV86 chipset (fully supported by Nouveau, this coming from a Dell Latitude D630).
The games are all roughly the same era (1998-2001). If there is a generic "switch to fullscreen mode" Direct3D application I could try, let me know.
I have a screenshot of the issue. Note the screenshot shows the game window as black but it actually has the correct game content within it.
Again, _sometimes_ it works completely fine. That is usually on a fresh boot. Once the issue starts occurring, it usually keeps happening.
This happens whether I let the window manager manage/decorate windows or not.
Sometimes, when the window manager can manage Wine's windows, alt-tabbing away and back again can fix the issue but usually not.