http://bugs.winehq.org/show_bug.cgi?id=27821
Summary: Depth/stencil buffer glitches in GTAVC and GTA3 Product: Wine Version: 1.3.24 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: b7.10110111@gmail.com
Compare these two screenshots: 1. http://i.imgur.com/lPKij.jpg This is normal, most of the time i get this render. 2. http://i.imgur.com/a922R.jpg This is occationally appearing at some specific camera angles (i've found a lucky way to reproduce this glitch in 95% cases). The glitch appears in both GTA3 and GTAVC.
Regression testing gives me this:
708d94212b4a6419f15200c1c9c5b79c5264903d is the first bad commit commit 708d94212b4a6419f15200c1c9c5b79c5264903d Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Jun 5 22:48:50 2011 +0200
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
:040000 040000 3f31511205215608752163b4feda891e0a76bc29 7012cb2766378f7cb711e1ec9ccc14b8506ba30e M dlls
Glitch still appears as of 4b4dd300f6832be491610943b01b80118f978c27.
I'm using nvidia GTX 460, with 195.36.24 driver. Can't check with any of the newer drivers since they make my X crash.