http://bugs.winehq.org/show_bug.cgi?id=19614
Summary: Multiplayer in Total Annihilation using native directplay dlls locks up after game completes. Product: Wine Version: 1.1.26 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: hughperkins@gmail.com
When playing a multiplayer game in Total Annihilation using native directplay dlls, the program locks up at the end of a game.
This doesn't prevent the game being played, but it would be nice to fix.
Note that this is using the directplay dlls from microsoft, rather than those that come with wine, following the instructions at http://wiki.winehq.org/DirectPlayGames.
Bug http://bugs.winehq.org/show_bug.cgi?id=4066 documents that wine does not implement an appropriate directplay itself for Total Annihilation at this time.
Mostly I'm creating this new bug just to document it for now in the appdb for total annihilation.
Note that this issue is touched on in the comments for bug http://bugs.winehq.org/show_bug.cgi?id=11130 , but it is not the original bug that that bug report refers to.