https://bugs.winehq.org/show_bug.cgi?id=36399
--- Comment #23 from Henri Verbeet hverbeet@gmail.com --- (In reply to wineuser from comment #22)
Here you go. Indeed it gives some more information.
`warn:d3d_perf:wined3d_debug_callback 0x175368: "Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.`
Those are harmless unless there are a lot of them, I'm afraid. I was mostly wondering if there were any calls to e.g. drawStridedSlow() to draw the UI, but it looks like that's not the case.
I notice the URL in the bug report offers a download. Can that be used to reproduce this? (I.e., should this bug report have the "download" keyword set?)