http://bugs.winehq.org/show_bug.cgi?id=14762
--- Comment #8 from Tobias Jakobi liquid.acid@gmx.net 2008-11-02 12:44:44 --- Created an attachment (id=17046) --> (http://bugs.winehq.org/attachment.cgi?id=17046) WINEDEBUG=+d3dshader extract
Did two runs with WINEDEBUG=+d3d_shader and switching PP effect to medium / high.
Grepped both logs for shader_trace_init. D3D asm code with both runs is the same, so this doesn't seem to be the issue.