http://bugs.winehq.org/show_bug.cgi?id=10677
Summary: wrong colors in FlatOut 2 when effects are on Product: Wine Version: 0.9.50. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ambro@b4ever.net CC: stefandoesinger@gmx.at
Some things in FlatOut 2 (v1.2) have wrong color when post-processing is on. It's not visible on a screenshot, and neither are any post-processing effects. I don't know exactly what all is wrong, but the obvious thing is that black parts of cars, like tires, are light-brownish instead of black, and that the distant half of the ground left and right to the road also has some light-brownish color addition too. caused by commit: 948292dbc3930a95252fb5e03321f94a1f475db9 wined3d: Move texture -> drawable blits to LoadLocation.
with the broken version I also get one additional message: fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDrawPixels @ ../../../wine/dlls/wined3d/surface.c / 1053
cards Quadro NVS 130M and GeForce 8800GTX OffscreenRenderingMode=fbo, VideoMemorySize=512, UseGLSL=enabled (also happens with disabled)