https://bugs.winehq.org/show_bug.cgi?id=34342
--- Comment #34 from Bob badbeeker@gmail.com --- (In reply to sworddragon2 from comment #33)
I think you have made a mistake. You said "Stefan Dösinger's Direct3D command stream multithreading work" solved the issue for you but not the CSMT patches. But they are the same (CSMT is just a shortcut for Command Stream Multi-Threading). But if I have overlooked something feel free to correct me.
Ahh, forgive me! I didn't realize those were the same thing. Bah. I'm still a newbie to wine as I just switch from Windows about 2 months ago.
Then I'm not sure why I'm not running out of memory then lol. I would have to go through the commit's on Foresto's wine branch. I would suggest to try the branch (https://launchpad.net/~foresto/+archive/ubuntu/winepatched) and see if you encounter the issue. I've been running on it for the past few weeks without too many issues regarding memory.
Like I said, I usually encountered the OOM crash about an hour or so in during PvE, pretty quick if I'm in WvWvW. After I switched to the above wine, I can WvWvW all day. So, YMMV.
I'm running on a GTX 560, Intel® Core™ i7-3770 CPU (if it's any help to you). Let me know if I can provide anything else.