https://bugs.winehq.org/show_bug.cgi?id=57937
Bug ID: 57937 Summary: Far Cry 5 crashes while loading game menu Product: Wine Version: 10.3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: svyatpro@gmail.com Distribution: ---
00c8:fixme:d3d_shader:shader_glsl_dump_program_source } 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.y = (R1.w); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source } 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (exp2(R1.y)); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R0.www * R21 .xyz); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R2.xzw = (R0.www * R20 .xyz); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (dot(R1.xyz, in tBitsToFloat(ivec4(0x3e59b3d0 /* 2.12599993e-01 */, 0x3f371759 /* 7.15200007e-01 */, 0x3d93dd98 /* 7.22000003e-02 */, 0 /* 0.00000000e+00 */)).xyz)); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R0.zzz * R1. xyz); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (-R6.y + intBit sToFloat(0x3f800000 /* 1.00000000e+00 */)); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R3.xyz = (R1.www * R5. xyz); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R1.xyz * R3. xyz); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((cs_cb1[13].x * R9.w) + cs_cb0[53].z); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (exp2(R1.w)); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R3.x = (exp2(cs_cb0[53 ].z)); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R2.y = (R2.y * R3.x); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R2.y = (R2.y * intBits ToFloat(0x393fe7de /* 1.83015567e-04 */)); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((R1.w * intBit sToFloat(0x393fe7de /* 1.83015567e-04 */)) + -R2.y); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R5.xyz * R1 .www) + R1.xyz); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R2.xzw * R0 .zzz) + R1.xyz); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R0.z = uintBitsToFloat (texelFetch(cs_sampler4294967295, 0 * 4 + 0 / 4 + 0).x); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R0.zzz * R1. xyz); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (max(R1.xyz, intBitsToFloat(ivec4(0x38800006 /* 6.10351999e-05 */, 0x38800006 /* 6.10351999e- 05 */, 0x38800006 /* 6.10351999e-05 */, 0 /* 0.00000000e+00 */)).xyz)); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (min(R1.xyz, intBitsToFloat(ivec4(0x46000000 /* 8.19200000e+03 */, 0x46000000 /* 8.19200000e+ 03 */, 0x46000000 /* 8.19200000e+03 */, 0 /* 0.00000000e+00 */)).xyz)); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R0.z * R0.w); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (max(R0.z, intB itsToFloat(0x38800006 /* 6.10351999e-05 */))); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (min(R0.z, intB itsToFloat(0x46000000 /* 8.19200000e+03 */))); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source imageStore(cs_image0, floatBitsToInt(R0).xy, R1.xyzw); 00c8:fixme:d3d_shader:shader_glsl_dump_program_source } 00c8:fixme:d3d_shader:shader_glsl_dump_program_source return; 00c8:fixme:d3d_shader:shader_glsl_dump_program_source } 00c8:fixme:d3d_shader:shader_glsl_dump_program_source 00c8:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #49 0: 00c8:fixme:d3d_shader:print_glsl_info_log Compute info 00c8:fixme:d3d_shader:print_glsl_info_log ------------ 00c8:fixme:d3d_shader:print_glsl_info_log 0(33) : error C3011: layout qualif ier 'local_size_z', requires 'a non-negative integer' 00c8:fixme:d3d_shader:print_glsl_info_log 0(33) : error C3011: layout qualif ier 'local_size_y', requires 'a non-negative integer' 00c8:fixme:d3d_shader:print_glsl_info_log 0(33) : error C3011: layout qualif ier 'local_size_x', requires 'a non-negative integer' 00c8:fixme:d3d_shader:print_glsl_info_log (0) : error C2003: incompatable op tions for link 059c:err:d3d_shader:shader_get_registers_used Invalid UAV resource index 8.