https://bugs.winehq.org/show_bug.cgi?id=39352
Bug ID: 39352 Summary: Soulbringer launcher doesn't paint buttons initially Product: Wine-staging Version: unspecified Hardware: x86 URL: http://www.gog.com/game/soulbringer OS: Linux Status: NEW Severity: minor Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com CC: michael@fds-team.de, sebastian@fds-team.de Distribution: ---
Created attachment 52445 --> https://bugs.winehq.org/attachment.cgi?id=52445 screenshot (comparison)
Originally reported in https://bugs.wine-staging.com/show_bug.cgi?id=96
When I start the game launcher, the 4 buttons in it (play,video,advanced,quit) are not drawn either in fullscreen or in virtual desktop mode. If I grab the launcher window and move it towards the edge of the screen, the buttons appear when that part of the window which holds the buttons moves beyond the screen.
The launcher needs mfc42.dll. There is no demo version available.
In the terminal: fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub! fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}. fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub! fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}. fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled fixme:win:EnumDisplayDevicesW ((null),0,0x33ddd8,0x00000000), stub!
The patch from staging to blame: https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-Di...
The patch fixes bug #35652.
wine-1.7.51-225-g3966aff Fedora 22 XFCE 4.12 XOrg 1.17.2